![]() Unless the console's GPU is old, it almost certainly must be emulated on the GPU of the host machine, as modern graphics cards, even cheap ones, have many times the throughput (for graphics workloads) of even the most expensive multicore CPUs. chips as well as a CPU with a different instruction set, the emulator must perform all the functions of these parallel resources at speed. That is, while the original console may have had dedicated graphics, audio, etc. Emulation means to perform in software everything that the original hardware did. The CPU architecture for game consoles is often somewhat exotic compared with your average desktop machine. ![]() The question "What makes building game console emulators so hard" has got an accepted answer by Matt J with the score of 25:
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